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Saturday, January 15, 2011

Water Horror 2: Rust and Fungus

Who knew the sewers of Castle Brandenburg would be among the best lit areas in the game?

Multiple manholes and cracks in the canopy of the corridors provided ample lighting; reflected from the dirty water, mushrooms, and mold it enveloped the location in an almost pleasant green. It was something familiar, something aside from the cold dead walls and hues I'd become used to. Small waterfalls formed over drainage pipes and large areas meant plenty of corners to hide and plenty of areas to run. I almost felt optimistic.

This feeling lasted for the whole of 5 seconds before a creature passed by my field of vision directly ahead.


It's there, in that photo on the left past the water. Sadly my image capture program somehow managed to turn off the 'Repeat' function during my playtime. As such, many shots I went to great lengths to get (such as front views of monsters) weren't taken properly and I'm left only with what I could salvage from the wreckage of what should have been greatness (seemingly like Daniel himself).

Regardless I moved on (ignorant of the fact that I wasn't getting the shots I thought) to the main room of the sewage system. I needed to pass by a large turbine, but it was rotating at far too great an interval for me to do so. I set off in search of a way to shut it down while remaining aware that I wasn't the only one down here.

My journey quickly brought me to a room that seemed to fit that exact bill.

This looks legit.

Entering I found a strange but simple enough contraptions that controlled the gears of the turbine.

Thankfully, all contraptions in the castle were designed to be usable by toddlers.

Of more interest to me though was a barrel of oil in the room. I'd been sorely lacking for a while and in fact had not found a single source of oil since my escape from the prison (if you recall me mentioning a lack of supplies back then). With great excitement, I greedily filled my lantern.

O RLY?

OMNOMNOM

With the turbine slowed and my lantern filled, I prepared to leave the room when I heard the same horrible noise from the morgue, and saw the water splash from something approaching. With haste I closed the door and hid. Thankfully it only seemed to be passing by, as only seconds later the monstrosity seemed to have vanished. With great caution I left my safe enclosure and examined the sewers - whatever had been there had gone.

Minus being terrifying and nightmare inducing, everything looks OK!
I moved back to the turbine and used a metal pipe to finish slowing it down and allow me to move past it into the next area. This place was, obviously, still partially flooded; but every step I took brought me one step closer to the exit of this place and one step closer to the inner sanctum. There I would kill Alexander for better, or worse.

I was met with a bared steel gate, and so was forced to turn to a small room to the left up a set of stairs. The outside of the door didn't inspire much confidence.


Though dead rats may not seem like much to you, they meant a lot to me. Every detail had to be accounted for, no matter how small. A small pile of rodents might as well have been a giant sign saying "COME IN AND ENJOY YOUR MURDER YOU STUPID FUCKING IDIOT.". Of course I was playing Amnesia, so I'm obviously slightly damaged in the head to begin with.

Inside was small and seemingly uninteresting - A tiny room with a broken wooden ceiling, exposing some light. At the end of the room was another, smaller room, partially buried my rubble. I was unimpressed, until I took a good look at the debris on the ground.



Confused by the images? I'll explain: that's a fucking Gatherer. The top photo shows it's torso and face. That huge gap it has? That's its mouth, stretched and contorted to an impossible shape.The bottom picture contains the stomach and legs, resting above The Shadow's growth. Something had ripped this monster apart, something even more terrible then The Gatherer itself. Judging by the flesh-like growth around the body parts, I assume The Shadow managed to grab hold of it and rip it in two. Either than, or my new friends had done it.

Of note when I entered this room was a message that filled my mind - I don't believe it to be a flashback, but rather a  message straight to Daniel's head. The voice of Alexander appeared, imploring me to turn back that instant as I carried The Shadow with me. Indeed, the further I progressed towards the Inner Sanctum the more the castle became infected with the evil. It seems Alexander is aware of my progress and is trying everything to stop it.

Including sending his "servants" do to his dirty work mere moments after he tried negotiation.

As I left the room the bared gate burst open just down the stairs from me. One of the rusted beings - now referred to as Brutes, emerged. I quickly hid in the darkness of the rubble filled room and held my breath as it came in to search. I could hear the sound of it a mere meter away from Daniel's hiding place, glancing over the area for his prey (I.E me). It was the closest I'd come to an encounter since the prison and it unnerved me. I whispered to myself my desire for it to go away and after what seemed like an eternity it did - only to take up watch at the exit of the sewers.

Quickly thinking, I picked up a nearby rock and threw it against a far wall. The distraction worked, as the grotesque Brute left his post. A word on this creature - it's quite unique. It has a body size and shape similar to the Gatherer and in fact may be an evolved (or devolved) form. While The Gatherer possessed a large and unsightly mouth, The Brute's entire face is little more than a wretched hole of flesh, waiting to devour. It has a sickly appearance, with darker skin and rusted metal protruding from its skin. In addition, one of its arms has been replaced with a cleaver, making it a far deadlier foe.

With the aforementioned being distracted I moved quickly down the passage to freedom. Somehow though, it heard me. The sounds of anger and rusted metal bellowed across the walls behind me and a splashing terror approached; I didn't dare look back. A door impeded my way which I swung open and quickly shut, catching on a glimpse of the sheet metal arm that was a second from severing my spinal cord and was now breaking down the obstacle with impressive efficiency. Another door stood in my way and I repeated the action, this time not looking back as I could hear it even closer behind me. A ladder loomed in my distance and I threw myself at it as a last measure of escape and began climbing for dear life. I could practically feel the cold fingers of the demon grasping for me feet as I ascended upwards towards a light. It shrieked in defeat and left me be (though I dared not go down and check). With the sewers behind me I proceeded up to whatever monstrosities and terrible secrets lay ahead.

Things can only go up. Right?
 

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