It's odd trying to find a balance while switching between 3rd person and 1st person in terms of writing. It was Daniel's journey yet at the same time I WAS Daniel, so you can notice I interchange the two perspectives from time to time as I write.
In fact, I switch more and more frequently as the blog goes on. This may be due to the fact that, as the game progressed the the story became deeper, I identified more and more with the protagonist. I felt fear where he should feel it, and disgust when discovering his (my?) past.
Whether it's a testament to the quality of Frictional's work or my inadequacy in writing this style (trying to convey the story of someone else is difficult) is entirely up to you. The world I was drawn into was fantastic, if not a bit underdeveloped. I had too many unfulfilled questions by the end, and too many frayed threads remained blowing in the wind of horrific mystery. Where did The Orbs come from? Exactly WHAT was Alexander? The ending too was a bit of a let down. Well, scratch that; the ending was a fucking atrocity. All that build up for a 5 minute scene where nothing is explained and almost nothing happens. After crawling through the depths of insanity, I'd expected a bit more for my troubles.
Regardless, I had fun and was scared shitless. So much so that I feel lonely without it; the adrenaline that came with the fear, the nervous discovery of the unknown, the realization that I'm a fucking lunatic - all of it can only be offered by horror games. Amnesia delivered it in spades, more so than any other title I've played. That's why I'm now setting my sights on Penumbra (the series Frictional Games developed before). It plays the same and apparently offers excellent fear as well (with a great story to boot).
Yeah, I probably need help. Then again if you read this whole thing, so do you.
SOME NOTES:
- I originally posted a couple videos, but stopped. I was having problems with FRAPS and everything came out too dark and too compressed. I'm still figuring it out, but if I do anything for my Penumbra playthrough I might just use Hypercam.
- You may notice the pictures I took become very bright half way through the blog. That's because half way through, I discovered I could adjust the brightness of the photos. I did so in order to give you (readers) a better look at the world of Scare-the-Pants-Off-You-Nesia. What I didn't account for was my shitty old monitor. It changes brightness depending on where you view it from. I sit slightly below the screen so while I see the changes images as being perfect, I eventually learned that to most readers they look like pixilated shit. Again, live and learn.
- The game too me exactly 9 hours to beat, and I did so on January 19th, 2011. I wrote up the last couple blog entries at work on a midnight shift. I'll probably roll through them again in order to edit them.
- The Prison was the climax of the game in terms of fright.
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